![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOdnqtq0ov1hVMXXsdEAUb3knZYvKcfRP0ZuR9VfLkn3eHyKvMwoSrzkEGvauAFoYDu7gGpqSVUa3LC0Oad9Os3G7BkGWi6mKP1tuqur-M0wHToCBcwR6XK6kpgOO-pxYT-_39cTAut_RB/s1600/MGL140.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpJ08dtLZRHLxzBmjUu_K02Rh_MJ4fawnBHX7TauSFtzJ19zs6VSSRoMSDglze_6599eLNlY1f_UXHqh74WLieQVZijNKjqlFfJYntQwQtihRWRA9E3QVN4QVwfJaRVcRIf3BphWfGWsrn/s1600/4153642_orig.jpg)
What I want to accomplish with this piece is a level of detail and refinement I feel I have not gotten from my other pieces. Something that I feel like I have been doing is using too little polys. With this piece, I want to allow myself to delve into more detail at the cost of efficiency to see how high of a quality I can attain. After playing the game Far Cry 4 and seeing the level of detail that went into those weapons, I know that I will have to be able to reach that level of detail if I am to compete in the video game industry.
What I have done so far.
This has already gotten up to 3500 polys and will very likely be more before I am finished with it.
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